using UnityEngine;
using System.Collections;

public class GameManager : MonoBehaviour
{
    #region Attributs
    private Archeologist _currentArcheologist;
    #endregion

    #region Properties
    public Archeologist CurrentArcheologist
    {
        get { return _currentArcheologist; }
        set { _currentArcheologist = value; }
    }
    #endregion

    #region Methods

    #endregion
}
